comparison Orchestland/Assets/LeapMotion/Scripts/Utils/EnableUpdateOrdering.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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0:347d21cdfc22 1:f7675884f2a1
1 using UnityEngine;
2 using System.Collections;
3 using System.Collections.Generic;
4
5 /// <summary>
6 /// Execution ordering is determined by enable ordering.
7 /// Provided that scripts can begin disabled, this will
8 /// activate scripts in the desired order.
9 /// </summary>
10 public class EnableUpdateOrdering : MonoBehaviour {
11 public List<MonoBehaviour> ordering;
12
13 // Use this for initialization
14 void Start () {
15 foreach (MonoBehaviour script in ordering) {
16 if (script == null)
17 continue;
18 script.enabled = true;
19 }
20 }
21 }