comparison Orchestland/Assets/LeapMotion/Widgets/Scripts/DemoScripts/ButtonDemoGraphics.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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0:347d21cdfc22 1:f7675884f2a1
1 using UnityEngine;
2 using UnityEngine.UI;
3 using System.Collections;
4
5
6 public class ButtonDemoGraphics : MonoBehaviour
7 {
8 public void SetActive(bool status)
9 {
10 Renderer[] renderers = GetComponentsInChildren<Renderer>();
11 Text[] texts = GetComponentsInChildren<Text>();
12 Image[] GUIimages = GetComponentsInChildren<Image>();
13 foreach (Renderer renderer in renderers)
14 {
15 renderer.enabled = status;
16 }
17 foreach(Text text in texts){
18 text.enabled = status;
19 }
20 foreach(Image image in GUIimages){
21 image.enabled = status;
22 }
23
24 }
25
26 public void SetColor(Color color)
27 {
28 Renderer[] renderers = GetComponentsInChildren<Renderer>();
29 Text[] texts = GetComponentsInChildren<Text>();
30 Image[] GUIimages = GetComponentsInChildren<Image>();
31 foreach (Renderer renderer in renderers)
32 {
33 renderer.material.color = color;
34 }
35 foreach (Text text in texts){
36 text.color = color;
37 }
38 foreach(Image image in GUIimages){
39 image.color = color;
40 }
41 }
42 }