Mercurial > hg > Game > Games
comparison Orchestland/Assets/OVR/Shaders/TextShader3D.shader @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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0:347d21cdfc22 | 1:f7675884f2a1 |
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1 /************************************************************************************ | |
2 | |
3 Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. | |
4 | |
5 Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); | |
6 you may not use the Oculus VR Rift SDK except in compliance with the License, | |
7 which is provided at the time of installation or download, or which | |
8 otherwise accompanies this software in either electronic or hard copy form. | |
9 | |
10 You may obtain a copy of the License at | |
11 | |
12 http://www.oculusvr.com/licenses/LICENSE-3.2 | |
13 | |
14 Unless required by applicable law or agreed to in writing, the Oculus VR SDK | |
15 distributed under the License is distributed on an "AS IS" BASIS, | |
16 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
17 See the License for the specific language governing permissions and | |
18 limitations under the License. | |
19 | |
20 ************************************************************************************/ | |
21 | |
22 Shader "GUI/3D Text Shader" | |
23 { | |
24 Properties | |
25 { | |
26 _MainTex ("Font Texture", 2D) = "white" {} | |
27 _Color ("Text Color", Color) = (1,1,1,1) | |
28 } | |
29 | |
30 SubShader | |
31 { | |
32 Tags { "Queue"="Overlay+1" "IgnoreProjector"="True" "RenderType"="Transparent" } | |
33 Lighting Off Cull Off ZWrite Off ZTest Off Fog { Mode Off } | |
34 Blend SrcAlpha One | |
35 Pass | |
36 { | |
37 Color [_Color] | |
38 SetTexture [_MainTex] | |
39 { | |
40 combine primary, texture * primary | |
41 } | |
42 } | |
43 } | |
44 } |