comparison Orchestland/Assets/Scripts/Shot.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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0:347d21cdfc22 1:f7675884f2a1
1 using UnityEngine;
2 using System.Collections;
3
4 public class Shot : MonoBehaviour {
5 public HandController hand_controller;
6 public GameObject bullet_prefab;
7
8 int time = 0;
9 // Use this for initialization
10 void Start () {
11
12 }
13
14 // Update is called once per frame
15 void Update () {
16 time++;
17 if (time > 60) {
18 time = 0;
19 HandModel[] hands = hand_controller.GetAllPhysicsHands();
20 foreach(HandModel hand in hands){
21 FingerModel[] fingers = hand.fingers;
22 foreach(FingerModel finger in fingers){
23 GameObject bullet = (GameObject)Instantiate(bullet_prefab);
24 bullet.transform.position = finger.bones[3].position + finger.bones[3].forward * 0.5f;
25 bullet.GetComponent<Rigidbody>().velocity = finger.bones[3].forward * 5.0f;
26 }
27 }
28 }
29 }
30 }