Mercurial > hg > Game > Games
comparison Chapter5/Assembly-UnityScript-vs.unityproj @ 2:fdab88fc2cb9
add game projects
author | Yuta ANSE <e135745@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:14:45 +0900 |
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0:347d21cdfc22 | 2:fdab88fc2cb9 |
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1 <?xml version="1.0" encoding="utf-8"?> | |
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
3 <PropertyGroup> | |
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | |
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | |
6 <ProductVersion>10.0.20506</ProductVersion> | |
7 <SchemaVersion>2.0</SchemaVersion> | |
8 <ProjectGuid>{DD61B135-4675-ECCD-96B9-57D43432E910}</ProjectGuid> | |
9 <OutputType>Library</OutputType> | |
10 <AppDesignerFolder>Properties</AppDesignerFolder> | |
11 <RootNamespace></RootNamespace> | |
12 <AssemblyName>Assembly-UnityScript</AssemblyName> | |
13 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | |
14 <FileAlignment>512</FileAlignment> | |
15 <BaseDirectory>Assets</BaseDirectory> | |
16 </PropertyGroup> | |
17 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | |
18 <DebugSymbols>true</DebugSymbols> | |
19 <DebugType>full</DebugType> | |
20 <Optimize>false</Optimize> | |
21 <OutputPath>Temp\bin\Debug\</OutputPath> | |
22 <DefineConstants>DEBUG;TRACE;UNITY_5_1_1;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants> | |
23 <ErrorReport>prompt</ErrorReport> | |
24 <WarningLevel>4</WarningLevel> | |
25 <NoWarn>0169</NoWarn> | |
26 </PropertyGroup> | |
27 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | |
28 <DebugType>pdbonly</DebugType> | |
29 <Optimize>true</Optimize> | |
30 <OutputPath>Temp\bin\Release\</OutputPath> | |
31 <DefineConstants>TRACE</DefineConstants> | |
32 <ErrorReport>prompt</ErrorReport> | |
33 <WarningLevel>4</WarningLevel> | |
34 <NoWarn>0169</NoWarn> | |
35 </PropertyGroup> | |
36 <ItemGroup> | |
37 <Reference Include="System" /> | |
38 <Reference Include="System.XML" /> | |
39 <Reference Include="System.Core" /> | |
40 <Reference Include="System.Xml.Linq" /> | |
41 <Reference Include="UnityEngine"> | |
42 <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath> | |
43 </Reference> | |
44 <Reference Include="UnityEditor"> | |
45 <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath> | |
46 </Reference> | |
47 </ItemGroup> | |
48 <ItemGroup> | |
49 <Compile Include="Assets\SimpleCloudSystem by RM\SCS.js" /> | |
50 <Compile Include="Assets\SimpleCloudSystem by RM\SceneComponents\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" /> | |
51 <Compile Include="Assets\SimpleCloudSystem by RM\SceneComponents\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" /> | |
52 <Compile Include="Assets\SimpleCloudSystem by RM\SceneComponents\Standard Assets\Scripts\Camera Scripts\MouseOrbit.js" /> | |
53 <Compile Include="Assets\SimpleCloudSystem by RM\SceneComponents\Standard Assets\Scripts\Camera Scripts\SmoothLookAt.js" /> | |
54 <None Include="Assets\SimpleCloudSystem by RM\Read Me.txt" /> | |
55 <None Include="Assets\SimpleCloudSystem by RM\SCS Instructions.txt" /> | |
56 <Reference Include="UnityEngine.UI"> | |
57 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> | |
58 </Reference> | |
59 <Reference Include="UnityEngine.Networking"> | |
60 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> | |
61 </Reference> | |
62 <Reference Include="UnityEngine.Analytics"> | |
63 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> | |
64 </Reference> | |
65 <Reference Include="UnityEditor.iOS.Extensions.Xcode"> | |
66 <HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath> | |
67 </Reference> | |
68 </ItemGroup> | |
69 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | |
70 <!-- To modify your build process, add your task inside one of the targets below and uncomment it. | |
71 Other similar extension points exist, see Microsoft.Common.targets. | |
72 <Target Name="BeforeBuild"> | |
73 </Target> | |
74 <Target Name="AfterBuild"> | |
75 </Target> | |
76 --> | |
77 | |
78 </Project> |