comparison Chapter5/Assembly-UnityScript-vs.unityproj @ 2:fdab88fc2cb9

add game projects
author Yuta ANSE <e135745@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:14:45 +0900
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0:347d21cdfc22 2:fdab88fc2cb9
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProductVersion>10.0.20506</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{DD61B135-4675-ECCD-96B9-57D43432E910}</ProjectGuid>
9 <OutputType>Library</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace></RootNamespace>
12 <AssemblyName>Assembly-UnityScript</AssemblyName>
13 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14 <FileAlignment>512</FileAlignment>
15 <BaseDirectory>Assets</BaseDirectory>
16 </PropertyGroup>
17 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
18 <DebugSymbols>true</DebugSymbols>
19 <DebugType>full</DebugType>
20 <Optimize>false</Optimize>
21 <OutputPath>Temp\bin\Debug\</OutputPath>
22 <DefineConstants>DEBUG;TRACE;UNITY_5_1_1;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
23 <ErrorReport>prompt</ErrorReport>
24 <WarningLevel>4</WarningLevel>
25 <NoWarn>0169</NoWarn>
26 </PropertyGroup>
27 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
28 <DebugType>pdbonly</DebugType>
29 <Optimize>true</Optimize>
30 <OutputPath>Temp\bin\Release\</OutputPath>
31 <DefineConstants>TRACE</DefineConstants>
32 <ErrorReport>prompt</ErrorReport>
33 <WarningLevel>4</WarningLevel>
34 <NoWarn>0169</NoWarn>
35 </PropertyGroup>
36 <ItemGroup>
37 <Reference Include="System" />
38 <Reference Include="System.XML" />
39 <Reference Include="System.Core" />
40 <Reference Include="System.Xml.Linq" />
41 <Reference Include="UnityEngine">
42 <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
43 </Reference>
44 <Reference Include="UnityEditor">
45 <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
46 </Reference>
47 </ItemGroup>
48 <ItemGroup>
49 <Compile Include="Assets\SimpleCloudSystem by RM\SCS.js" />
50 <Compile Include="Assets\SimpleCloudSystem by RM\SceneComponents\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
51 <Compile Include="Assets\SimpleCloudSystem by RM\SceneComponents\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
52 <Compile Include="Assets\SimpleCloudSystem by RM\SceneComponents\Standard Assets\Scripts\Camera Scripts\MouseOrbit.js" />
53 <Compile Include="Assets\SimpleCloudSystem by RM\SceneComponents\Standard Assets\Scripts\Camera Scripts\SmoothLookAt.js" />
54 <None Include="Assets\SimpleCloudSystem by RM\Read Me.txt" />
55 <None Include="Assets\SimpleCloudSystem by RM\SCS Instructions.txt" />
56 <Reference Include="UnityEngine.UI">
57 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
58 </Reference>
59 <Reference Include="UnityEngine.Networking">
60 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
61 </Reference>
62 <Reference Include="UnityEngine.Analytics">
63 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
64 </Reference>
65 <Reference Include="UnityEditor.iOS.Extensions.Xcode">
66 <HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
67 </Reference>
68 </ItemGroup>
69 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
70 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
71 Other similar extension points exist, see Microsoft.Common.targets.
72 <Target Name="BeforeBuild">
73 </Target>
74 <Target Name="AfterBuild">
75 </Target>
76 -->
77
78 </Project>