Mercurial > hg > Game > Games
diff Orchestland/Assets/LeapMotion/DemoResources/Materials/FlowerHead.mat @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Orchestland/Assets/LeapMotion/DemoResources/Materials/FlowerHead.mat Fri Jul 17 23:09:20 2015 +0900 @@ -0,0 +1,85 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: FlowerHead + m_Shader: {fileID: 11, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: + m_LightmapFlags: 5 + m_CustomRenderQueue: -1 + stringTagMap: {} + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 2800000, guid: a00cfe07ef0c441c7aad58652c06cbcb, type: 3} + m_Scale: {x: 5, y: 5} + m_Offset: {x: 0, y: 0} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 2800000, guid: a00cfe07ef0c441c7aad58652c06cbcb, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _Detail + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _Cube + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _Illum + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _Shininess + second: .1942316 + data: + first: + name: _Parallax + second: .0116964281 + data: + first: + name: _EmissionLM + second: 0 + m_Colors: + data: + first: + name: _Color + second: {r: .95588237, g: .926798522, b: .534169555, a: 1} + data: + first: + name: _SpecColor + second: {r: .529411793, g: .526619732, b: .428200722, a: 1} + data: + first: + name: _ReflectColor + second: {r: 0, g: 0, b: 0, a: .501960814}