Mercurial > hg > Game > Games
diff Orchestland/Assets/LeapMotion/Materials/DistortMat.mat @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Orchestland/Assets/LeapMotion/Materials/DistortMat.mat Fri Jul 17 23:09:20 2015 +0900 @@ -0,0 +1,64 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: DistortMat + m_Shader: {fileID: 4800000, guid: 64844d4041e06b744b3af0485509dadd, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 5 + m_CustomRenderQueue: -1 + stringTagMap: {} + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: distortion + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _Distort + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _Shininess + second: .699999988 + data: + first: + name: _Distort + second: .5 + data: + first: + name: correctOculus + second: 0 + m_Colors: + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} + data: + first: + name: _SpecColor + second: {r: 1, g: 1, b: 1, a: 0} + data: + first: + name: _Emission + second: {r: 0, g: 0, b: 0, a: 0}