Mercurial > hg > Game > Games
diff Orchestland/Assets/LeapMotion/Materials/SkinMediumPepperModel.mat @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Orchestland/Assets/LeapMotion/Materials/SkinMediumPepperModel.mat Fri Jul 17 23:09:20 2015 +0900 @@ -0,0 +1,86 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: SkinMediumPepperModel + m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: + m_LightmapFlags: 5 + m_CustomRenderQueue: -1 + stringTagMap: {} + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 2800000, guid: c33aa061ad49045fab06f70502fb85ab, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 2800000, guid: c52a495cb875b4bc4848b43b5b759e51, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _Ramp + second: + m_Texture: {fileID: 2800000, guid: 207cd7d6bdf48884581528e5cefd1cd7, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _RimTex + second: + m_Texture: {fileID: 2800000, guid: a2959329453d14dcabb5ce237f38deb7, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _WrapTex + second: + m_Texture: {fileID: 2800000, guid: f69dc9669562642fbb6b93ac3fdc5fc7, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _Shininess + second: .10009031 + data: + first: + name: _Outline + second: .00499999989 + data: + first: + name: _RimPower + second: 4.57142878 + m_Colors: + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} + data: + first: + name: _SpecColor + second: {r: .139705896, g: .139705896, b: .139705896, a: 1} + data: + first: + name: _OutlineColor + second: {r: .200000003, g: .200000003, b: .200000003, a: 1} + data: + first: + name: _RimColor + second: {r: .800000012, g: .800000012, b: .800000012, a: .600000024} + data: + first: + name: _SColor + second: {r: 0, g: 0, b: 0, a: 1}