Mercurial > hg > Game > Games
diff Orchestland/Assets/LeapMotion/Scripts/Hands/DebugFinger.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Orchestland/Assets/LeapMotion/Scripts/Hands/DebugFinger.cs Fri Jul 17 23:09:20 2015 +0900 @@ -0,0 +1,31 @@ +/******************************************************************************\ +* Copyright (C) Leap Motion, Inc. 2011-2014. * +* Leap Motion proprietary. Licensed under Apache 2.0 * +* Available at http://www.apache.org/licenses/LICENSE-2.0.html * +\******************************************************************************/ + +using UnityEngine; +using System.Collections; +using Leap; + +/** +* The finger model for our debugging. Draws debug lines for each bone. +*/ +public class DebugFinger : FingerModel { + + /** The colors used for each bone. */ + protected Color[] colors = {Color.yellow, Color.green, Color.cyan, Color.blue}; + + /** Updates the finger and calls the line drawing function. */ + public override void UpdateFinger() { + DrawDebugLines(); + } + + /** + * Draws a line from joint to joint. + */ + protected void DrawDebugLines() { + for (int i = 0; i < NUM_BONES; ++i) + Debug.DrawLine(GetJointPosition(i), GetJointPosition(i + 1), colors[i]); + } +}