diff Orchestland/Assets/LeapMotion/Scripts/Hands/DebugFinger.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Orchestland/Assets/LeapMotion/Scripts/Hands/DebugFinger.cs	Fri Jul 17 23:09:20 2015 +0900
@@ -0,0 +1,31 @@
+/******************************************************************************\
+* Copyright (C) Leap Motion, Inc. 2011-2014.                                   *
+* Leap Motion proprietary. Licensed under Apache 2.0                           *
+* Available at http://www.apache.org/licenses/LICENSE-2.0.html                 *
+\******************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+using Leap;
+
+/**
+* The finger model for our debugging. Draws debug lines for each bone.
+*/
+public class DebugFinger : FingerModel {
+
+  /** The colors used for each bone. */
+  protected Color[] colors = {Color.yellow, Color.green, Color.cyan, Color.blue};
+
+  /** Updates the finger and calls the line drawing function. */
+  public override void UpdateFinger() {
+    DrawDebugLines();
+  }
+
+  /**
+  * Draws a line from joint to joint.
+  */
+  protected void DrawDebugLines() {
+    for (int i = 0; i < NUM_BONES; ++i)
+      Debug.DrawLine(GetJointPosition(i), GetJointPosition(i + 1), colors[i]);
+  }
+}