Mercurial > hg > Game > Games
diff Orchestland/Assets/LeapMotion/Scripts/Utils/ConfidenceTransparency.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Orchestland/Assets/LeapMotion/Scripts/Utils/ConfidenceTransparency.cs Fri Jul 17 23:09:20 2015 +0900 @@ -0,0 +1,33 @@ +/******************************************************************************\ +* Copyright (C) Leap Motion, Inc. 2011-2014. * +* Leap Motion proprietary. Licensed under Apache 2.0 * +* Available at http://www.apache.org/licenses/LICENSE-2.0.html * +\******************************************************************************/ + +using UnityEngine; +using System.Collections; +using Leap; + +/** + * Updates the hand's opacity based it's confidence rating. + * Attach to a HandModel object assigned to the HandController in a scene. + */ +public class ConfidenceTransparency : MonoBehaviour { + + void Update() { + Hand leap_hand = GetComponent<HandModel>().GetLeapHand(); + float confidence = leap_hand.Confidence; + + if (leap_hand != null) { + Renderer[] renders = GetComponentsInChildren<Renderer>(); + foreach (Renderer render in renders) + SetRendererAlpha(render, confidence); + } + } + + protected void SetRendererAlpha(Renderer render, float alpha) { + Color new_color = render.material.color; + new_color.a = alpha; + render.material.color = new_color; + } +}