diff Orchestland/Assets/LeapMotion/Scripts/Utils/ConfidenceTransparency.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Orchestland/Assets/LeapMotion/Scripts/Utils/ConfidenceTransparency.cs	Fri Jul 17 23:09:20 2015 +0900
@@ -0,0 +1,33 @@
+/******************************************************************************\
+* Copyright (C) Leap Motion, Inc. 2011-2014.                                   *
+* Leap Motion proprietary. Licensed under Apache 2.0                           *
+* Available at http://www.apache.org/licenses/LICENSE-2.0.html                 *
+\******************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+using Leap;
+
+/** 
+ * Updates the hand's opacity based it's confidence rating. 
+ * Attach to a HandModel object assigned to the HandController in a scene.
+ */
+public class ConfidenceTransparency : MonoBehaviour {
+
+  void Update() {
+    Hand leap_hand = GetComponent<HandModel>().GetLeapHand();
+    float confidence = leap_hand.Confidence;
+
+    if (leap_hand != null) {
+      Renderer[] renders = GetComponentsInChildren<Renderer>();
+      foreach (Renderer render in renders)
+        SetRendererAlpha(render, confidence);
+    }
+  }
+
+  protected void SetRendererAlpha(Renderer render, float alpha) {
+    Color new_color = render.material.color;
+    new_color.a = alpha;
+    render.material.color = new_color;
+  }
+}