Mercurial > hg > Game > Games
diff Orchestland/Assets/LeapMotion/Scripts/Utils/Utils.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Orchestland/Assets/LeapMotion/Scripts/Utils/Utils.cs Fri Jul 17 23:09:20 2015 +0900 @@ -0,0 +1,33 @@ +/******************************************************************************\ +* Copyright (C) Leap Motion, Inc. 2011-2014. * +* Leap Motion proprietary. Licensed under Apache 2.0 * +* Available at http://www.apache.org/licenses/LICENSE-2.0.html * +\******************************************************************************/ + +using UnityEngine; +using System.Collections; +using Leap; + +namespace Leap { + + public static class Utils { + + public static void IgnoreCollisions(GameObject first, GameObject second, bool ignore = true) { + if (first == null || second == null) + return; + + Collider[] first_colliders = first.GetComponentsInChildren<Collider>(); + Collider[] second_colliders = second.GetComponentsInChildren<Collider>(); + + for (int i = 0; i < first_colliders.Length; ++i) { + for (int j = 0; j < second_colliders.Length; ++j) { + if (first_colliders[i] != second_colliders[j] && + first_colliders[i].enabled && second_colliders[j].enabled) { + Physics.IgnoreCollision(first_colliders[i], second_colliders[j], ignore); + } + } + } + } + + } +}