Mercurial > hg > Game > Games
diff Orchestland/Assets/LeapMotion/Shaders/RimShading.shader @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Orchestland/Assets/LeapMotion/Shaders/RimShading.shader Fri Jul 17 23:09:20 2015 +0900 @@ -0,0 +1,32 @@ +Shader "LeapMotion/Rim Light Specular With Alpha" { + Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _MainTex ("Base (RGB) Transparency (A)", 2D) = "white" {} + _Reflections ("Base (RGB) Gloss (A)", Cube) = "skybox" { TexGen CubeReflect } + } + SubShader { + Tags { "Queue" = "Transparent" } + Pass { + Blend SrcAlpha OneMinusSrcAlpha + Material { + Diffuse [_Color] + } + Lighting On + SetTexture [_MainTex] { + combine texture * primary double, texture * primary + } + } + Pass { + Blend One One + Material { + Diffuse [_Color] + } + Lighting On + SetTexture [_Reflections] { + combine texture + Matrix [_Reflection] + } + } + } + Fallback "VertexLit" +}