diff Orchestland/Assets/OVR/Editor/OVRBuild.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Orchestland/Assets/OVR/Editor/OVRBuild.cs	Fri Jul 17 23:09:20 2015 +0900
@@ -0,0 +1,91 @@
+/************************************************************************************
+
+Copyright   :   Copyright 2014 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using UnityEditor;
+
+//-------------------------------------------------------------------------------------
+// ***** OculusBuildDemo
+//
+// OculusBuild allows for command line building of the Oculus main demo (Tuscany).
+//
+class OculusBuildDemo
+{
+	static void PerformBuildStandaloneWindows ()
+	{
+		string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" };
+		BuildPipeline.BuildPlayer(scenes, "./Win_OculusUnityDemoScene.exe", BuildTarget.StandaloneWindows, BuildOptions.None);
+    }
+	
+	static void PerformBuildStandaloneMac ()
+	{
+		string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" };
+		BuildPipeline.BuildPlayer(scenes, "./Mac_OculusUnityDemoScene.app", BuildTarget.StandaloneOSXIntel, BuildOptions.None);
+    }
+	
+	static void PerformBuildStandaloneLinux ()
+	{
+		string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" };
+		BuildPipeline.BuildPlayer(scenes, "./Linux_OculusUnityDemoScene", BuildTarget.StandaloneLinux, BuildOptions.None);
+    }
+	
+	static void PerformBuildStandaloneLinux64 ()
+	{
+		string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" };
+		BuildPipeline.BuildPlayer(scenes, "./Linux_OculusUnityDemoScene", BuildTarget.StandaloneLinux64, BuildOptions.None);
+    }
+}
+
+//-------------------------------------------------------------------------------------
+// ***** OculusBuild
+//
+// OculusBuild adds menu functionality for a user to build the currently selected scene, 
+// and to also build and run the standalone build. These menu items can be found under the
+// Oculus/Build menu from the main Unity Editor menu bar.
+//
+class OculusBuild
+{
+	// Build the Android APK and place into main project folder
+	static void PerformBuildAndroidAPK()
+	{
+		if (Application.isEditor)
+		{
+			string[] scenes = { EditorApplication.currentScene };
+			BuildPipeline.BuildPlayer(scenes, "OculusUnityDemoScene.apk", BuildTarget.Android, BuildOptions.None);
+		}
+	}
+}
+
+//-------------------------------------------------------------------------------------
+// ***** OculusBuildApp
+//
+// OculusBuildApp allows us to build other Oculus apps from the command line. 
+//
+partial class OculusBuildApp
+{
+    static void SetAndroidTarget()
+    {
+        if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android)
+        {
+            EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.Android);
+        }
+    }
+}