Mercurial > hg > Game > Games
diff Orchestland/Assets/OVR/Editor/OVRBuild.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Orchestland/Assets/OVR/Editor/OVRBuild.cs Fri Jul 17 23:09:20 2015 +0900 @@ -0,0 +1,91 @@ +/************************************************************************************ + +Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEditor; + +//------------------------------------------------------------------------------------- +// ***** OculusBuildDemo +// +// OculusBuild allows for command line building of the Oculus main demo (Tuscany). +// +class OculusBuildDemo +{ + static void PerformBuildStandaloneWindows () + { + string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; + BuildPipeline.BuildPlayer(scenes, "./Win_OculusUnityDemoScene.exe", BuildTarget.StandaloneWindows, BuildOptions.None); + } + + static void PerformBuildStandaloneMac () + { + string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; + BuildPipeline.BuildPlayer(scenes, "./Mac_OculusUnityDemoScene.app", BuildTarget.StandaloneOSXIntel, BuildOptions.None); + } + + static void PerformBuildStandaloneLinux () + { + string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; + BuildPipeline.BuildPlayer(scenes, "./Linux_OculusUnityDemoScene", BuildTarget.StandaloneLinux, BuildOptions.None); + } + + static void PerformBuildStandaloneLinux64 () + { + string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; + BuildPipeline.BuildPlayer(scenes, "./Linux_OculusUnityDemoScene", BuildTarget.StandaloneLinux64, BuildOptions.None); + } +} + +//------------------------------------------------------------------------------------- +// ***** OculusBuild +// +// OculusBuild adds menu functionality for a user to build the currently selected scene, +// and to also build and run the standalone build. These menu items can be found under the +// Oculus/Build menu from the main Unity Editor menu bar. +// +class OculusBuild +{ + // Build the Android APK and place into main project folder + static void PerformBuildAndroidAPK() + { + if (Application.isEditor) + { + string[] scenes = { EditorApplication.currentScene }; + BuildPipeline.BuildPlayer(scenes, "OculusUnityDemoScene.apk", BuildTarget.Android, BuildOptions.None); + } + } +} + +//------------------------------------------------------------------------------------- +// ***** OculusBuildApp +// +// OculusBuildApp allows us to build other Oculus apps from the command line. +// +partial class OculusBuildApp +{ + static void SetAndroidTarget() + { + if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android) + { + EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.Android); + } + } +}