diff Orchestland/Assets/OVR/Editor/OVRPrefabs.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Orchestland/Assets/OVR/Editor/OVRPrefabs.cs	Fri Jul 17 23:09:20 2015 +0900
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+/************************************************************************************
+
+Copyright   :   Copyright 2014 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+using UnityEditor;
+
+//-------------------------------------------------------------------------------------
+// ***** OVRPrefabs
+//
+// OculusPrefabs adds menu items under the Oculus main menu. It allows for quick creation
+// of the main Oculus prefabs without having to open the Prefab folder and dragging/dropping
+// into the scene.
+class OVRPrefabs
+{
+	static void CreateOVRCameraController ()
+	{
+		Object ovrcam = AssetDatabase.LoadAssetAtPath ("Assets/OVR/Prefabs/OVRCameraRig.prefab", typeof(UnityEngine.Object));
+		PrefabUtility.InstantiatePrefab(ovrcam);
+    }	
+	
+	static void CreateOVRPlayerController ()
+	{
+		Object ovrcam = AssetDatabase.LoadAssetAtPath ("Assets/OVR/Prefabs/OVRPlayerController.prefab", typeof(UnityEngine.Object));
+		PrefabUtility.InstantiatePrefab(ovrcam);
+    }	
+}