Mercurial > hg > Game > Games
diff Orchestland/Assets/OVR/Editor/OVRPrefabs.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Orchestland/Assets/OVR/Editor/OVRPrefabs.cs Fri Jul 17 23:09:20 2015 +0900 @@ -0,0 +1,45 @@ +/************************************************************************************ + +Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System.Collections; +using UnityEditor; + +//------------------------------------------------------------------------------------- +// ***** OVRPrefabs +// +// OculusPrefabs adds menu items under the Oculus main menu. It allows for quick creation +// of the main Oculus prefabs without having to open the Prefab folder and dragging/dropping +// into the scene. +class OVRPrefabs +{ + static void CreateOVRCameraController () + { + Object ovrcam = AssetDatabase.LoadAssetAtPath ("Assets/OVR/Prefabs/OVRCameraRig.prefab", typeof(UnityEngine.Object)); + PrefabUtility.InstantiatePrefab(ovrcam); + } + + static void CreateOVRPlayerController () + { + Object ovrcam = AssetDatabase.LoadAssetAtPath ("Assets/OVR/Prefabs/OVRPlayerController.prefab", typeof(UnityEngine.Object)); + PrefabUtility.InstantiatePrefab(ovrcam); + } +}