Mercurial > hg > Game > Games
diff Orchestland/Assets/OVR/Shaders/TextShader3D.shader @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
---|---|
date | Fri, 17 Jul 2015 23:09:20 +0900 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Orchestland/Assets/OVR/Shaders/TextShader3D.shader Fri Jul 17 23:09:20 2015 +0900 @@ -0,0 +1,44 @@ +/************************************************************************************ + +Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +Shader "GUI/3D Text Shader" +{ + Properties + { + _MainTex ("Font Texture", 2D) = "white" {} + _Color ("Text Color", Color) = (1,1,1,1) + } + + SubShader + { + Tags { "Queue"="Overlay+1" "IgnoreProjector"="True" "RenderType"="Transparent" } + Lighting Off Cull Off ZWrite Off ZTest Off Fog { Mode Off } + Blend SrcAlpha One + Pass + { + Color [_Color] + SetTexture [_MainTex] + { + combine primary, texture * primary + } + } + } +}