diff Orchestland/Assets/OVR/Shaders/TextShader3D.shader @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Orchestland/Assets/OVR/Shaders/TextShader3D.shader	Fri Jul 17 23:09:20 2015 +0900
@@ -0,0 +1,44 @@
+/************************************************************************************
+
+Copyright   :   Copyright 2014 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+Shader "GUI/3D Text Shader" 
+{ 
+	Properties 
+	{ 
+ 	  _MainTex ("Font Texture", 2D) = "white" {} 
+	  _Color ("Text Color", Color) = (1,1,1,1) 
+	} 
+
+	SubShader 
+	{ 
+   		Tags { "Queue"="Overlay+1" "IgnoreProjector"="True" "RenderType"="Transparent" } 
+   		Lighting Off Cull Off ZWrite Off ZTest Off Fog { Mode Off } 
+   		Blend SrcAlpha One 
+   		Pass 
+   		{ 
+      		Color [_Color] 
+      		SetTexture [_MainTex] 
+      		{ 
+         		combine primary, texture * primary 
+      		} 
+   		} 
+	} 
+}