Mercurial > hg > Game > Games
diff 2D_Action_Game/Assets/2D Dev Sprites/LightGrey/LightGrey_Box128x128Measured.png.meta @ 2:fdab88fc2cb9
add game projects
author | Yuta ANSE <e135745@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:14:45 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/2D_Action_Game/Assets/2D Dev Sprites/LightGrey/LightGrey_Box128x128Measured.png.meta Fri Jul 17 23:14:45 2015 +0900 @@ -0,0 +1,57 @@ +fileFormatVersion: 2 +guid: db8dabf07e350b64fb9d6f8612f0330b +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + linearTexture: 0 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + cubemapConvolution: 0 + cubemapConvolutionSteps: 8 + cubemapConvolutionExponent: 1.5 + seamlessCubemap: 0 + textureFormat: -3 + maxTextureSize: 1024 + textureSettings: + filterMode: -1 + aniso: 1 + mipBias: -1 + wrapMode: 1 + nPOTScale: 0 + lightmap: 0 + rGBM: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 1 + textureType: 8 + buildTargetSettings: + - buildTarget: iPhone + maxTextureSize: 1024 + textureFormat: -2 + compressionQuality: 50 + spriteSheet: + sprites: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: