Mercurial > hg > Game > Games
diff Chapter5/Assets/Metal textures pack/pattern 12/Metal pattern 12.mat @ 2:fdab88fc2cb9
add game projects
author | Yuta ANSE <e135745@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:14:45 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Chapter5/Assets/Metal textures pack/pattern 12/Metal pattern 12.mat Fri Jul 17 23:14:45 2015 +0900 @@ -0,0 +1,158 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Metal pattern 12 + m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHABLEND_ON _NORMALMAP + m_LightmapFlags: 5 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 2800000, guid: 0e70c78fbd965c3428cdb2350ec9824e, type: 3} + m_Scale: {x: 3, y: 3} + m_Offset: {x: 0, y: 0} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 2800000, guid: 7efee9b1d83702248bda554f4ea97a10, type: 3} + m_Scale: {x: 3, y: 3} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailNormalMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _OcclusionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _EmissionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailMask + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailAlbedoMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _MetallicGlossMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _Illum + second: + m_Texture: {fileID: 2800000, guid: 97c8e42712ab02e40a68c2a6d4c5c928, type: 3} + m_Scale: {x: 3, y: 3} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _SrcBlend + second: 5 + data: + first: + name: _DstBlend + second: 10 + data: + first: + name: _Cutoff + second: .5 + data: + first: + name: _Shininess + second: .208012044 + data: + first: + name: _Parallax + second: .0199999996 + data: + first: + name: _ZWrite + second: 0 + data: + first: + name: _Glossiness + second: .5 + data: + first: + name: _BumpScale + second: 1 + data: + first: + name: _OcclusionStrength + second: 1 + data: + first: + name: _DetailNormalMapScale + second: 1 + data: + first: + name: _UVSec + second: 0 + data: + first: + name: _Mode + second: 2 + data: + first: + name: _Metallic + second: 0 + data: + first: + name: _EmissionLM + second: 1 + m_Colors: + data: + first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} + data: + first: + name: _SpecColor + second: {r: 1, g: 1, b: 1, a: 1}