Mercurial > hg > Game > Games
diff Chapter5/Assets/Swamps! Marsh Skybox Pack Vol.I/materials/sulphurhills.mat @ 2:fdab88fc2cb9
add game projects
author | Yuta ANSE <e135745@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:14:45 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Chapter5/Assets/Swamps! Marsh Skybox Pack Vol.I/materials/sulphurhills.mat Fri Jul 17 23:14:45 2015 +0900 @@ -0,0 +1,76 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: sulphurhills + m_Shader: {fileID: 104, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: + m_LightmapFlags: 5 + m_CustomRenderQueue: -1 + stringTagMap: {} + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _FrontTex + second: + m_Texture: {fileID: 2800000, guid: 781a2f61cf6fd4f9da464d01720195a9, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _BackTex + second: + m_Texture: {fileID: 2800000, guid: ec1f44b7f937f4eb5aef9a9ae3c8fac8, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _LeftTex + second: + m_Texture: {fileID: 2800000, guid: a22f70c2319634984a22cca1af00162a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _RightTex + second: + m_Texture: {fileID: 2800000, guid: 103419db30d13497984a423e1d439829, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _UpTex + second: + m_Texture: {fileID: 2800000, guid: e4c3fc76376514ad3b7c09b2264c8c76, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DownTex + second: + m_Texture: {fileID: 2800000, guid: 77254e9f5330846aea894ecc1fe14aac, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: {} + m_Colors: + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} + data: + first: + name: _Tint + second: {r: .5, g: .5, b: .5, a: .5}