diff Orchestland/Assets/LeapMotion/Scripts/Hands/PolyHand.cs @ 3:0030a1b971fb default tip

merge
author Yuta ANSE <e135745@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:23:43 +0900
parents f7675884f2a1
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Orchestland/Assets/LeapMotion/Scripts/Hands/PolyHand.cs	Fri Jul 17 23:23:43 2015 +0900
@@ -0,0 +1,49 @@
+/******************************************************************************\
+* Copyright (C) Leap Motion, Inc. 2011-2014.                                   *
+* Leap Motion proprietary. Licensed under Apache 2.0                           *
+* Available at http://www.apache.org/licenses/LICENSE-2.0.html                 *
+\******************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+using Leap;
+
+/**
+* A deforming, very low poly count hand.
+*
+* All the graphics for this hand are drawn by the fingers. There is no representation
+* for the palm or the arm.
+*/
+public class PolyHand : HandModel {
+
+  /** Initializes the hand and calls the finger initializers. */
+  public override void InitHand() {
+    SetPalmOrientation();
+
+    for (int f = 0; f < fingers.Length; ++f) {
+      if (fingers[f] != null) {
+        fingers[f].fingerType = (Finger.FingerType)f;
+        fingers[f].InitFinger();
+      }
+    }
+  }
+
+  /** Updates the hand and calls the finger update functions. */
+  public override void UpdateHand() {
+    SetPalmOrientation();
+
+    for (int f = 0; f < fingers.Length; ++f) {
+      if (fingers[f] != null) {
+        fingers[f].UpdateFinger();
+      }
+    }
+  }
+
+  /** Sets the palm transform. */
+  protected void SetPalmOrientation() {
+    if (palm != null) {
+      palm.position = GetPalmPosition();
+      palm.rotation = GetPalmRotation();
+    }
+  }
+}