diff Orchestland/Assets/LeapMotion/Scripts/Utils/GrabbableObject.cs @ 3:0030a1b971fb default tip

merge
author Yuta ANSE <e135745@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:23:43 +0900
parents f7675884f2a1
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Orchestland/Assets/LeapMotion/Scripts/Utils/GrabbableObject.cs	Fri Jul 17 23:23:43 2015 +0900
@@ -0,0 +1,66 @@
+/******************************************************************************\
+* Copyright (C) Leap Motion, Inc. 2011-2014.                                   *
+* Leap Motion proprietary. Licensed under Apache 2.0                           *
+* Available at http://www.apache.org/licenses/LICENSE-2.0.html                 *
+\******************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+public class GrabbableObject : MonoBehaviour {
+
+  public bool useAxisAlignment = false;
+  public Vector3 rightHandAxis;
+  public Vector3 objectAxis;
+
+  public bool rotateQuickly = true;
+  public bool centerGrabbedObject = false;
+
+  public Rigidbody breakableJoint;
+  public float breakForce;
+  public float breakTorque;
+
+  protected bool grabbed_ = false;
+  protected bool hovered_ = false;
+
+  public bool IsHovered() {
+    return hovered_;
+  }
+
+  public bool IsGrabbed() {
+    return grabbed_;
+  }
+
+  public virtual void OnStartHover() {
+    hovered_ = true;
+  }
+
+  public virtual void OnStopHover() {
+    hovered_ = false;
+  }
+
+  public virtual void OnGrab() {
+    grabbed_ = true;
+    hovered_ = false;
+
+    if (breakableJoint != null) {
+      Joint breakJoint = breakableJoint.GetComponent<Joint>();
+      if (breakJoint != null) {
+        breakJoint.breakForce = breakForce;
+        breakJoint.breakTorque = breakTorque;
+      }
+    }
+  }
+
+  public virtual void OnRelease() {
+    grabbed_ = false;
+
+    if (breakableJoint != null) {
+      Joint breakJoint = breakableJoint.GetComponent<Joint>();
+      if (breakJoint != null) {
+        breakJoint.breakForce = Mathf.Infinity;
+        breakJoint.breakTorque = Mathf.Infinity;
+      }
+    }
+  }
+}