view Orchestland/Assets/LeapMotion+OVR/SystemWipe/SystemWipeRecognizerListener.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
parents
children
line wrap: on
line source

´╗┐using UnityEngine;
using System;
using Leap.Util;

using System.Runtime.InteropServices;

public class SystemWipeArgs : EventArgs {
  private SystemWipeInfo m_wipeInfo;
  
  public SystemWipeInfo WipeInfo { get { return m_wipeInfo; } }
  
  public SystemWipeArgs(SystemWipeInfo wipeInfo) {
    m_wipeInfo = wipeInfo;
  }
}

public class SystemWipeRecognizerListener : MonoBehaviour {
  
  public event EventHandler<SystemWipeArgs> SystemWipeUpdate;
  
  public static SystemWipeRecognizerListener Instance;
  
  private SystemWipeInfo m_latestWipeInfo;
  
  private bool m_wipeInfoDirty = false;
  
  private object wipeInfoLock = new object();

  /// <summary>
  /// Singleton pattern
  /// </summary>
  void Awake() {
    if ( Instance == null ) {
      Instance = this;
    }
    else {
      throw new Exception("Attempting to create multiple SystemWipeRecognizerListeners. Only the first recognizer will be listed.");
    }
  }
  
  void Update() {
    // This code is not used in synchronous querying
    //
    lock(wipeInfoLock) {
      if( m_wipeInfoDirty) {
        EventHandler<SystemWipeArgs> handler = SystemWipeUpdate;
        
        if ( handler != null ) {
          handler(this, new SystemWipeArgs(m_latestWipeInfo));
        }
        m_wipeInfoDirty = false;
      }
    }
    
    // Synchronous access:
    //
    
    // Try to get latest swipe info
    Leap.Util.SystemWipeInfo info = Leap.Util.SystemWipeRecognizerNative.GetNextSystemWipeInfo();
    
    // If one exists...
    if (info.Status != Leap.Util.Status.InfoQueueEmpty)
    {
      // then save the lastest one ast m_latestWipeInfo
      while (info.Status != Leap.Util.Status.InfoQueueEmpty)
      {
        m_latestWipeInfo = info;
        //Debug.Log("Swipe " + info.Status + " " + info.Direction + " " + info.Progress);
        info = Leap.Util.SystemWipeRecognizerNative.GetNextSystemWipeInfo();
      }
      
      // Execute handler for one lastest info.
      EventHandler<SystemWipeArgs> handler = SystemWipeUpdate;
      if (handler != null) { handler(this, new SystemWipeArgs(m_latestWipeInfo)); }
    }
  }
  
  void SystemWipeInfoCallback(Leap.Util.SystemWipeInfo info)
  {
    //Debug.Log("Swipe " + info.Status + " " + info.Direction + " " + info.Progress);
    lock(wipeInfoLock) {
      m_wipeInfoDirty = true;
      m_latestWipeInfo = info;
    }
  }
  
  // Called before the body's first Update() and, if you Disable the body it's called again before the first following Update().
  void OnEnable()
  {
    // Callback delegate doesn't work as it is. We use synchronous querying in Update() instead.
    
    //systemWipeInfoDelegate = new Leap.Util.SystemWipeRecognizerNative.CallbackSystemWipeInfoDelegate(SystemWipeInfoCallback);
    //Leap.Util.SystemWipeRecognizerNative.SetSystemWipeRecognizerCallback(Marshal.GetFunctionPointerForDelegate(systemWipeInfoDelegate));
    
    Leap.Util.SystemWipeRecognizerNative.EnableSystemWipeRecognizer();
  }
  
  // Called when the body is disabled. Also called upon body destruction.
  void OnDisable()
  {
    Leap.Util.SystemWipeRecognizerNative.DisableSystemWipeRecognizer(); 
  }
  
  Leap.Util.SystemWipeRecognizerNative.CallbackSystemWipeInfoDelegate systemWipeInfoDelegate;
}