Mercurial > hg > Game > Games
view Orchestland/Assets/LeapMotion+OVR/Widgets/Scripts/WidgetsEnabler.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using System.Collections; public class WidgetsEnabler : MonoBehaviour { private bool isActive = true; // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.W)) { isActive = !isActive; foreach (Transform child_transform in transform) { child_transform.gameObject.SetActive(isActive); } } } }