view Orchestland/Assets/LeapMotion+OVR/Widgets/Scripts/WidgetsEnabler.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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´╗┐using UnityEngine;
using System.Collections;

public class WidgetsEnabler : MonoBehaviour {
  private bool isActive = true;
	// Update is called once per frame
	void Update () {
    if (Input.GetKeyDown(KeyCode.W))
    {
      isActive = !isActive;
      foreach (Transform child_transform in transform)
      {
        child_transform.gameObject.SetActive(isActive);
      }
    }
	}
}