Mercurial > hg > Game > Games
view Orchestland/Assets/LeapMotion/DemoResources/Scripts/ChangeMaterialOnGrab.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
---|---|
date | Fri, 17 Jul 2015 23:09:20 +0900 |
parents | |
children |
line wrap: on
line source
/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html * \******************************************************************************/ using UnityEngine; using System.Collections; public class ChangeMaterialOnGrab : MonoBehaviour { public Renderer changingObject; public Material grabbedMaterial; private Material released_material_; private bool grabbed_ = false; void Start() { released_material_ = changingObject.material; } public void OnGrab() { grabbed_ = true; changingObject.material = grabbedMaterial; } public void OnRelease() { grabbed_ = false; changingObject.material = released_material_; } void Update() { bool grabbed = GetComponent<GrabbableObject>().IsGrabbed(); if (grabbed && !grabbed_) OnGrab(); else if (!grabbed && grabbed_) OnRelease(); } }