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view Orchestland/Assets/LeapMotion/DemoResources/Scripts/RecordingControls.cs @ 1:f7675884f2a1
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author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using System.Collections; public class RecordingControls : MonoBehaviour { public KeyCode record = KeyCode.R; public KeyCode finishAndSave = KeyCode.S; public KeyCode resetRecording = KeyCode.Space; void Update () { HandController controller = GetComponent<HandController>(); if (Input.GetKeyDown(record)) controller.Record(); if (Input.GetKeyDown(finishAndSave)) { Debug.Log("Recording saved to: " + controller.FinishAndSaveRecording()); } if (Input.GetKeyDown(resetRecording)) controller.ResetRecording(); } }