view Orchestland/Assets/LeapMotion/DemoResources/Scripts/ResetCollisionsOnBreak.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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/******************************************************************************\
* Copyright (C) Leap Motion, Inc. 2011-2014.                                   *
* Leap Motion proprietary. Licensed under Apache 2.0                           *
* Available at http://www.apache.org/licenses/LICENSE-2.0.html                 *
\******************************************************************************/

using UnityEngine;
using System.Collections;

public class ResetCollisionsOnBreak : MonoBehaviour {

  public Collider[] collidersToReset;
  
  void OnJointBreak() {
    for (int i = 0; i < collidersToReset.Length; ++i) {
      collidersToReset[i].GetComponent<Collider>().enabled = false;
      collidersToReset[i].GetComponent<Collider>().enabled = true;
    }
  }
}