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view Orchestland/Assets/LeapMotion/Editor/LeapImageRetrieverEditor.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using UnityEditor; using System.Collections; [CustomEditor (typeof (LeapImageRetriever))] public class LeapImageRetrieverEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); SerializedProperty eyeProperty = serializedObject.FindProperty("eye"); if (eyeProperty.enumValueIndex == -1) { LeapImageRetriever retrieverScript = target as LeapImageRetriever; bool containsLeft = retrieverScript.gameObject.name.ToLower().Contains("left"); eyeProperty.enumValueIndex = containsLeft ? (int)LeapImageRetriever.EYE.LEFT : (int)LeapImageRetriever.EYE.RIGHT; serializedObject.ApplyModifiedProperties(); } } }