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view Orchestland/Assets/LeapMotion/Materials/Passthrough/ImageHandHighlight.mat @ 1:f7675884f2a1
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author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: ImageHandHighlight m_Shader: {fileID: 4800000, guid: 81a4a0b42b0c9974e810af349624a72b, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: {} m_Floats: data: first: name: _ColorSpaceGamma second: 1 data: first: name: _Fade second: 0 data: first: name: _Extrude second: .00800000038 data: first: name: _Intersection second: .0350000001 data: first: name: _IntersectionEffectBrightness second: 100 data: first: name: _MinThreshold second: .100000001 data: first: name: _MaxThreshold second: .200000003 data: first: name: _GlowThreshold second: .5 data: first: name: _GlowPower second: 10 m_Colors: data: first: name: _Color second: {r: .165000007, g: .337000012, b: .578000009, a: 1}