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view Orchestland/Assets/LeapMotion/Resources/PassthroughVariants.shadervariants @ 1:f7675884f2a1
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author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!200 &20000000 ShaderVariantCollection: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: PassthroughVariants m_Shaders: data: first: {fileID: 4800000, guid: 81a4a0b42b0c9974e810af349624a72b, type: 3} second: variants: - keywords: LEAP_FORMAT_IR passType: 0 - keywords: LEAP_FORMAT_RGB passType: 0 - keywords: LEAP_FORMAT_IR USE_DEPTH_EFFECTS passType: 0 - keywords: LEAP_FORMAT_RGB USE_DEPTH_EFFECTS passType: 0 data: first: {fileID: 4800000, guid: 8e5b00b7c29383f48b52edad41699d70, type: 3} second: variants: - keywords: LEAP_FORMAT_IR passType: 0 - keywords: LEAP_FORMAT_RGB passType: 0 data: first: {fileID: 4800000, guid: 4a2714c8f776648479c759c998cdbf16, type: 3} second: variants: - keywords: LEAP_FORMAT_IR passType: 0 - keywords: LEAP_FORMAT_RGB passType: 0 data: first: {fileID: 4800000, guid: a944a7b9f5c8740469de79e2e07b4437, type: 3} second: variants: - keywords: LEAP_FORMAT_IR passType: 0 - keywords: LEAP_FORMAT_RGB passType: 0