Mercurial > hg > Game > Games
view Orchestland/Assets/LeapMotion/Scripts/Hands/SkeletalFinger.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html * \******************************************************************************/ using UnityEngine; using System.Collections; using Leap; /** * A finger object consisting of discrete, component parts for each bone. * * The graphic objects can include both bones and joints, but both are optional. */ public class SkeletalFinger : FingerModel { /** Initializes the finger bones and joints by setting their positions and rotations. */ public override void InitFinger() { SetPositions(); } /** Updates the finger bones and joints by setting their positions and rotations. */ public override void UpdateFinger() { SetPositions(); } protected void SetPositions() { for (int i = 0; i < bones.Length; ++i) { if (bones[i] != null) { bones[i].transform.position = GetBoneCenter(i); bones[i].transform.rotation = GetBoneRotation(i); } } for (int i = 0; i < joints.Length; ++i) { if (joints[i] != null) { joints[i].transform.position = GetJointPosition(i + 1); joints[i].transform.rotation = GetBoneRotation(i + 1); } } } }