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view Orchestland/Assets/LeapMotion/Scripts/LeapImageBasedMaterial.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using System.Collections; using System.Collections.Generic; public class LeapImageBasedMaterial : MonoBehaviour { public ImageMode imageMode = ImageMode.STEREO; public enum ImageMode { STEREO, LEFT_ONLY, RIGHT_ONLY } void Awake() { if (FindObjectOfType<LeapImageRetriever>() == null) { Debug.LogWarning("Place a LeapImageRetriever script on a camera to enable Leap image-based materials"); enabled = false; } } void OnEnable() { LeapImageRetriever.registerImageBasedMaterial(this); // Make shader consistent with settings if (QualitySettings.activeColorSpace == ColorSpace.Linear) { GetComponent<Renderer> ().material.SetFloat ("_ColorSpaceGamma", 1.0f); } else { float gamma = -Mathf.Log10(Mathf.GammaToLinearSpace(0.1f)); GetComponent<Renderer> ().material.SetFloat ("_ColorSpaceGamma", gamma); //Debug.Log ("Derived gamma = " + gamma); } } void OnDisable() { LeapImageRetriever.unregisterImageBasedMaterial(this); } }