view Orchestland/Assets/LeapMotion/Scripts/Utils/EnableUpdateOrdering.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;

/// <summary>
/// Execution ordering is determined by enable ordering.
/// Provided that scripts can begin disabled, this will
/// activate scripts in the desired order.
/// </summary>
public class EnableUpdateOrdering : MonoBehaviour {
  public List<MonoBehaviour> ordering;

	// Use this for initialization
	void Start () {
    foreach (MonoBehaviour script in ordering) {
      if (script == null)
        continue;
      script.enabled = true;
    }
	}
}