view Orchestland/Assets/LeapMotion/Scripts/Utils/FitHeightToScreen.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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/******************************************************************************\
* Copyright (C) Leap Motion, Inc. 2011-2014.                                   *
* Leap Motion proprietary. Licensed under Apache 2.0                           *
* Available at http://www.apache.org/licenses/LICENSE-2.0.html                 *
\******************************************************************************/

using UnityEngine;
using System.Collections;

public class FitHeightToScreen : MonoBehaviour {

  void Awake() {
    float width_height_ratio = GetComponent<GUITexture>().texture.width / GetComponent<GUITexture>().texture.height;
    float width = width_height_ratio * Screen.height;
    float x_offset = (Screen.width - width) / 2.0f;
    GetComponent<GUITexture>().pixelInset = new Rect(x_offset, 0.0f, width, Screen.height);
  }
}