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view Orchestland/Assets/LeapMotion/Scripts/Utils/FitHeightToScreen.cs @ 1:f7675884f2a1
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author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html * \******************************************************************************/ using UnityEngine; using System.Collections; public class FitHeightToScreen : MonoBehaviour { void Awake() { float width_height_ratio = GetComponent<GUITexture>().texture.width / GetComponent<GUITexture>().texture.height; float width = width_height_ratio * Screen.height; float x_offset = (Screen.width - width) / 2.0f; GetComponent<GUITexture>().pixelInset = new Rect(x_offset, 0.0f, width, Screen.height); } }