view Orchestland/Assets/LeapMotion/Shaders/RimShading.shader @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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Shader "LeapMotion/Rim Light Specular With Alpha" {
  Properties {
    _Color ("Main Color", Color) = (1,1,1,1)
    _MainTex ("Base (RGB) Transparency (A)", 2D) = "white" {}
    _Reflections ("Base (RGB) Gloss (A)", Cube) = "skybox" { TexGen CubeReflect }
  }
  SubShader {
    Tags { "Queue" = "Transparent" }
    Pass {
      Blend SrcAlpha OneMinusSrcAlpha
        Material {
          Diffuse [_Color]
        }
      Lighting On
        SetTexture [_MainTex] {
          combine texture * primary double, texture * primary
        }
    }
    Pass {
      Blend One One
        Material {
          Diffuse [_Color]
        }
      Lighting On
        SetTexture [_Reflections] {
          combine texture
            Matrix [_Reflection]
        }
    }
  }
  Fallback "VertexLit"
}