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view Orchestland/Assets/LeapMotion/Widgets/Materials/DatePickerHighLight.mat @ 1:f7675884f2a1
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author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 3 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: DatePickerHighLight m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: [] m_CustomRenderQueue: -1 m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _MainBump second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailBump second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _Shininess second: .200000003 data: first: name: _Stencil second: 0 data: first: name: _StencilReadMask second: 255 data: first: name: _StencilWriteMask second: 255 data: first: name: _StencilComp second: 8 data: first: name: _StencilOp second: 0 data: first: name: _ColorMask second: 15 data: first: name: _InvFade second: 1 data: first: name: _Strength second: .200000003 m_Colors: data: first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _TintColor second: {r: .5, g: .5, b: .5, a: .5} data: first: name: _Specular second: {r: 0, g: 0, b: 0, a: 0}