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view Orchestland/Assets/LeapMotion/Widgets/Scripts/DemoScripts/ButtonDemoGraphics.cs @ 1:f7675884f2a1
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author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using UnityEngine.UI; using System.Collections; public class ButtonDemoGraphics : MonoBehaviour { public void SetActive(bool status) { Renderer[] renderers = GetComponentsInChildren<Renderer>(); Text[] texts = GetComponentsInChildren<Text>(); Image[] GUIimages = GetComponentsInChildren<Image>(); foreach (Renderer renderer in renderers) { renderer.enabled = status; } foreach(Text text in texts){ text.enabled = status; } foreach(Image image in GUIimages){ image.enabled = status; } } public void SetColor(Color color) { Renderer[] renderers = GetComponentsInChildren<Renderer>(); Text[] texts = GetComponentsInChildren<Text>(); Image[] GUIimages = GetComponentsInChildren<Image>(); foreach (Renderer renderer in renderers) { renderer.material.color = color; } foreach (Text text in texts){ text.color = color; } foreach(Image image in GUIimages){ image.color = color; } } }