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view Orchestland/Assets/LeapMotion/Widgets/Scripts/DemoScripts/SliderDemoGraphics.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using System.Collections; public class SliderDemoGraphics : MonoBehaviour { public void SetActive(bool status) { Renderer[] renderers = GetComponentsInChildren<Renderer>(); foreach (Renderer renderer in renderers) { renderer.enabled = status; } } public void SetBloomGain(float gain) { Renderer[] renderers = GetComponentsInChildren<Renderer>(); foreach (Renderer renderer in renderers) { renderer.material.SetFloat("_Gain", gain); } } public void SetColor(Color color) { Renderer[] renderers = GetComponentsInChildren<Renderer>(); foreach (Renderer renderer in renderers) { renderer.material.color = color; } } }