view Orchestland/Assets/LeapMotion/Widgets/Scripts/DemoScripts/SliderDemoGraphics.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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children
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using UnityEngine;
using System.Collections;

public class SliderDemoGraphics : MonoBehaviour
{
  public void SetActive(bool status)
  {
    Renderer[] renderers = GetComponentsInChildren<Renderer>();
    foreach (Renderer renderer in renderers)
    {
      renderer.enabled = status;
    }
  }

  public void SetBloomGain(float gain)
  {
    Renderer[] renderers = GetComponentsInChildren<Renderer>();
    foreach (Renderer renderer in renderers)
    {
      renderer.material.SetFloat("_Gain", gain);
    }
  }

  public void SetColor(Color color)
  {
    Renderer[] renderers = GetComponentsInChildren<Renderer>();
    foreach (Renderer renderer in renderers)
    {
      renderer.material.color = color;
    }
  }
}