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view Orchestland/Assets/LeapMotion/Widgets/Scripts/Dial/DatePickerHideVolume.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using UnityEngine.UI; using System.Collections; public class DatePickerHideVolume : MonoBehaviour { // Use this for initialization void Start () { } void OnTriggerEnter(Collider other) { Text text = other.GetComponentInChildren<Text> (); if (text == null) { return; } text.enabled = false; } void OnTriggerExit(Collider other) { Text text = other.GetComponentInChildren<Text> (); if (text == null) { return; } text.enabled = true; } // Update is called once per frame void Update () { } }