Mercurial > hg > Game > Games
view Orchestland/Assets/LeapMotion/Widgets/Scripts/Dial/HilightTextVolume.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using UnityEngine.UI; using System.Collections; namespace LMWidgets { public class HilightTextVolume : MonoBehaviour { private Color textColor; public string CurrentHilightValue; public DialGraphics dialGraphics; // Use this for initialization void Awake () { dialGraphics = GetComponentInParent<DialGraphics>(); textColor = dialGraphics.TextColor; } void OnTriggerEnter(Collider other) { // TODO: There should be no need for a collider on labels to derive a highlight. Text text = other.GetComponentInChildren<Text>(); if (text == null) { return; } text.color = Color.white; } void OnTriggerStay(Collider other){ Text text = other.GetComponentInChildren<Text>(); if (text == null) { return; } text.color = Color.white; CurrentHilightValue = text.text; } void OnTriggerExit(Collider other) { Text text = other.GetComponentInChildren<Text> (); if (text == null) { return; } text.color = textColor; } // Update is called once per frame void Update () { } } }