view Orchestland/Assets/LeapMotion/Widgets/Scripts/Events/EventArg.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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using UnityEngine;
using System;
using System.Collections;

namespace LMWidgets {
  public class EventArg<T> : EventArgs {
    private T m_currentValue;
    public T CurrentValue { get { return m_currentValue; } } 
  	public EventArg ( T currentValue ) { 
      m_currentValue = currentValue;
    }
  }
}