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view Orchestland/Assets/LeapMotion/Widgets/Scripts/Interfaces/BinaryInteractionHandler.cs @ 1:f7675884f2a1
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author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using System; namespace LMWidgets { // Interface to define the expected events provided by a widget with binary interactions (ex. a button). public interface BinaryInteractionHandler<T> { // Fires when interaction with the widget starts. event EventHandler<LMWidgets.EventArg<T>> StartHandler; //Fires when interaction with the widget ends. event EventHandler<LMWidgets.EventArg<T>> EndHandler; } }