view Orchestland/Assets/Scripts/CubeMove.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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using UnityEngine;
using System.Collections;

public class CubeMove : MonoBehaviour {
	public float time_destroy;

	float time = 0;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		time += Time.deltaTime;
		if (time > time_destroy) {
			Destroy(this.gameObject);
		}
	}
}