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view Orchestland/Assets/Scripts/CubeMove.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using System.Collections; public class CubeMove : MonoBehaviour { public float time_destroy; float time = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { time += Time.deltaTime; if (time > time_destroy) { Destroy(this.gameObject); } } }