Mercurial > hg > Game > Games
view Orchestland/Assets/LeapMotion/DemoResources/Scripts/IgnoreInternalCollisions.cs @ 3:0030a1b971fb default tip
merge
author | Yuta ANSE <e135745@ie.u-ryukyu.ac.jp> |
---|---|
date | Fri, 17 Jul 2015 23:23:43 +0900 |
parents | f7675884f2a1 |
children |
line wrap: on
line source
/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html * \******************************************************************************/ using UnityEngine; using System.Collections; public class IgnoreInternalCollisions : MonoBehaviour { void Start () { Collider[] colliders = gameObject.GetComponentsInChildren<Collider>(); for (int i = 0; i < colliders.Length; ++i) for (int j = i + 1; j < colliders.Length; ++j) Physics.IgnoreCollision(colliders[i], colliders[j]); } }