view Orchestland/Assets/LeapMotion/DemoResources/Scripts/ParticlesOnCollision.cs @ 3:0030a1b971fb default tip

merge
author Yuta ANSE <e135745@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:23:43 +0900
parents f7675884f2a1
children
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/******************************************************************************\
* Copyright (C) Leap Motion, Inc. 2011-2014.                                   *
* Leap Motion proprietary. Licensed under Apache 2.0                           *
* Available at http://www.apache.org/licenses/LICENSE-2.0.html                 *
\******************************************************************************/

using UnityEngine;
using System.Collections;

public class ParticlesOnCollision : MonoBehaviour {

  public float particlesForVelocity = 3.0f;

  void OnCollisionEnter(Collision collision) {
    if (GetComponent<ParticleSystem>() != null)
      GetComponent<ParticleSystem>().Play();
  }
}