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view Orchestland/Assets/LeapMotion/Scripts/Utils/EnableDepthBuffer.cs @ 3:0030a1b971fb default tip
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author | Yuta ANSE <e135745@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:23:43 +0900 |
parents | f7675884f2a1 |
children |
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using UnityEngine; using System.Collections; [ExecuteInEditMode] public class EnableDepthBuffer : MonoBehaviour { void Awake() { GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth; } }