view Orchestland/Assets/LeapMotion/Scripts/Utils/EnableDepthBuffer.cs @ 3:0030a1b971fb default tip

merge
author Yuta ANSE <e135745@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:23:43 +0900
parents f7675884f2a1
children
line wrap: on
line source

using UnityEngine;
using System.Collections;

[ExecuteInEditMode]
public class EnableDepthBuffer : MonoBehaviour {

    void Awake() {
        GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth;
    }
}