using UnityEngine; using UnityEngine.UI; using System.Collections; using LMWidgets; public class ToggleToTextDataBinder : DataBinderToggle { [SerializeField] Text uiText; override public bool GetCurrentData() { if ( uiText.text.ToLower() == "true" ) { return true; } else { return false; } } override protected void setDataModel(bool value) { if ( value == true ) { uiText.text = "True"; } else { uiText.text = "False"; } } }