using UnityEngine; using UnityEditor; using System.Collections; [CustomEditor (typeof (LeapImageRetriever))] public class LeapImageRetrieverEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); SerializedProperty eyeProperty = serializedObject.FindProperty("eye"); if (eyeProperty.enumValueIndex == -1) { LeapImageRetriever retrieverScript = target as LeapImageRetriever; bool containsLeft = retrieverScript.gameObject.name.ToLower().Contains("left"); eyeProperty.enumValueIndex = containsLeft ? (int)LeapImageRetriever.EYE.LEFT : (int)LeapImageRetriever.EYE.RIGHT; serializedObject.ApplyModifiedProperties(); } } }