using UnityEngine; using System.Collections; public enum LeapDeviceType { Invalid, Peripheral } /// /// Leap device info struct. /// /// /// Default values are for Leap peripheral. /// public struct LeapDeviceInfo { public LeapDeviceType type; public bool isEmbedded; // TODO: Is head mounted public float baseline; //(meters) Distance between focal points of cameras public float focalPlaneOffset; //(meters) Distance from mount center to focal plane of cameras public float horizontalViewAngle; //(degrees) Field of view angle in parallel to baseline axis public float verticalViewAngle; //(degrees) Field of view angle perpendicular to baseline axis public float trackingRange; //(degrees) Maximum radius for reliable tracking public string serialID; //Device alphanumeric unique hardware ID public LeapDeviceInfo(LeapDeviceType initialization = LeapDeviceType.Invalid) { type = initialization; switch (type) { case LeapDeviceType.Peripheral: isEmbedded = false; baseline = 0.04f; focalPlaneOffset = 0.07f; horizontalViewAngle = 2.303835f * Mathf.Rad2Deg; verticalViewAngle = 2.007129f * Mathf.Rad2Deg; trackingRange = 470f / 1000f; serialID = ""; break; default: isEmbedded = false; baseline = 0f; focalPlaneOffset = 0f; horizontalViewAngle = 0f; verticalViewAngle = 0f; trackingRange = 0f; serialID = ""; break; } } }