using UnityEngine;
using System.Collections;
using System.Collections.Generic;
///
/// Execution ordering is determined by enable ordering.
/// Provided that scripts can begin disabled, this will
/// activate scripts in the desired order.
///
public class EnableUpdateOrdering : MonoBehaviour {
public List ordering;
// Use this for initialization
void Start () {
foreach (MonoBehaviour script in ordering) {
if (script == null)
continue;
script.enabled = true;
}
}
}