using UnityEngine; using System.Collections; public class SliderDemoGraphics : MonoBehaviour { public void SetActive(bool status) { Renderer[] renderers = GetComponentsInChildren(); foreach (Renderer renderer in renderers) { renderer.enabled = status; } } public void SetBloomGain(float gain) { Renderer[] renderers = GetComponentsInChildren(); foreach (Renderer renderer in renderers) { renderer.material.SetFloat("_Gain", gain); } } public void SetColor(Color color) { Renderer[] renderers = GetComponentsInChildren(); foreach (Renderer renderer in renderers) { renderer.material.color = color; } } }