/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html * \******************************************************************************/ using UnityEngine; using System.Collections; using Leap; /** * Updates the hand's opacity based it's confidence rating. * Attach to a HandModel object assigned to the HandController in a scene. */ public class ConfidenceTransparency : MonoBehaviour { void Update() { Hand leap_hand = GetComponent().GetLeapHand(); float confidence = leap_hand.Confidence; if (leap_hand != null) { Renderer[] renders = GetComponentsInChildren(); foreach (Renderer render in renders) SetRendererAlpha(render, confidence); } } protected void SetRendererAlpha(Renderer render, float alpha) { Color new_color = render.material.color; new_color.a = alpha; render.material.color = new_color; } }